BUDGETING FEATURE FOR A MOBILE BANKING APP
Brief: a new challenger bank wishes to launch a new mobile app proposition targeting the student market.
Target audience's motivations: Pay off debt more quickly, careful planning and budgeting.
Business vision: developing a new feature for a mobile app for students which will help them with their debts.

DISCOVER (DIVERGE)
In order to gain a better understanding of the problem as well as of the users main goals I started by gathering data.


PLAYBOOK: THE 5W'S,COMPETITIVE ANALYSIS,
USER PERSONAE
DEFINE(converge):
With structured data on hand I Iisted some possible solutions and assumptions

PLAYBOOK: ASSUMPTION MAP, DESIGN PRINCIPLES
SKETCH (diverge)
I sketched the possible different interactions and microinteractions for my 2 listed ideas: The INSIGHTS feature and the BUDGETING feature.


DECIDE (CONVERGE)
In this phase I decided to narrow down the various choices to one solution; I decided to go for the BUDGETING feature because it seemed more concrete and impactful.
Based on this I created a high fidelity prototype using the software Figma.





PROTOTYPE (DIVERGE)
