FLY UX
Brief: defining the user flow,the navigation and interactions of the single use case (Booking a flight on the FLY UX mobile app).
Target audience's motivations: be able to book a flight effortlessly in just few clicks from the comfort of their own homes or on the go.
Business vision: increase conversion, costumer retention and satisfaction.
DISCOVER(diverge):
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In order to discover and understand the problem as well as the users main goals I started by gathering as much as qualitative and quantitative data possible.
User testings were conducted on 2 competitive airlines websites and apps while recording the users actions and thoughts.
In fact I asked the users to verbalise their honest thoughts when they were trying to use the product.
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PLAYBOOK: USER INTERVIEWS, USER TESTING BY USING COMPETITIVE AIRLINE COMPANIES, COMPETITIVE BENCHMARKS .
The softwares used for the process were “Reflector3” in order to mirror the mobile phone’s screen on the pc and “Silverback” in order to record the whole process.
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I ran an affinity map and costumer journey map in order to interpret and analyse the unstructured data gathered.
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INSIGHTS:
I detected that the main pain points were:
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flights informations not very clear.
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too many different pages showing extras items to add or skip (it is a waste of time and not necessary).
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the costumer doesn't like to discover the total amount of the price only at the end of the process, the lack of the Paypal payment method is restrictive.
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The main users goals :
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Check for flight availability and prices
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Pay securely
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Get it done quickly
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Be able to login on own user account
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DEFINE(converge):
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With structured data on hand I defined the possible information architecture and the ideal user journey in booking a flight.
I stated that the navigation should have been linear; the user flow should have been easy and effortless.
I defined the number of different screens that really matter.
To test out my assumptions I ran an online survey.
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Special focus was given to the creation of a single " Add Extras" page by trying to render it less cumbersome and to the payment process as it is stated that 80% of mobile users abandon checkout related to card issues or security fears.
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PLAYBOOK: ASSUMPTION MAP, THE GOLDEN PATH, DESIGN PRINCIPLES
SKETCH (diverge)
I sketched many variant solutions as possible such as different interactions and microinteractions:
how the system behaves, how it respond to actions, how communicates results and how it helps to fulfil intentions.
PLAYBOOK: CRAZY 8'S, SOLUTION SKETCH
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DECIDE (CONVERGE)
In this phase I decided to narrow down the various choices to one solution; based on this
I created high fidelity wireframes:
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I reduced the number of screens
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I added a little tab with the price that automatically updates when items are added.
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I decided to incorporate a progress bar in order to validate user's actions.
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I made sure that the Paypal and Login options were available and at the same time increase the perception of security ( limited inputs, asking what actually is required, use auto format for number fields, use of credit card logos).
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I set the "info details" as clickable link to view in a separated page.